The fellowship slowly explored the great hall and found that the north wall depicted people questing for a new land; their experiences during the journey included crossing treacherous mountains, sailing over storm-tossed seas, and receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall was a painting of a pyramid with a temple atop it and the sun shining over the land.
The south wall looked to be more recent and showed a robed man presiding over nine disciples. A glowing eye appears in the sky behind them.
At the other end of the hall was a mural of a black three pointed crown with three glittering jewels in each of the peaks. Kifak moved forward to touch one of the jewels and a portcullis slammed down behind him. The party looked for switches or levers to lift the portcullis, but found none. Kifak eventually teleported out from behind the bars and noticed that a secret door had opened when the portcullis slammed down.
The fellowship carefully explored the passage eventually turning north, They turned a corner and came upon a ten-foot-wide pit that stretched across the corridor. Beyond it was a wedge-shaped stone block or pillar that blocked the passage. Arbun gauged the distance and leapt over the pit. At the height of his jump, lightning shot out of the walls and a singed Arbun fell into the pit. Arbun climbed out and the rest of the party also made their to the other side of the pit without jumping in the air.
Arbun noticed that there were gouges on the floor from the wedge being shifted to the right. Arbun tried to move it but he was unsuccessful. Finally, Kifak helped Arbun and then were able to move the wedge to the right leaving enough space for them to squeeze by.
The party again cautiously explored the passageway and Arbun made his way around a corner and came face to face with two Beholders. Arbun quickly retreated and a pitched battle was engaged. The Beholders fired their eye rays repeatedly, wounding the fellowship before they could finally defeat them.
The fellowship continued on and came upon a sandy room covered in debris with beetles feeding on the refuse. The party quickly moved on and exited into a hallway leading up. Murals along the hallway depicted a robed figure riding a huge wolf towards a black ominous fortress that they recognized as Thangorodrim.
At the end of the hallway, the passage opened up into a larger room. This was a spacious, vaulted hall, weathered and cracked from the ravages of time. The walls were charred and scored. Scattered around the floor were several stone statues of Goblin baboon-like creatures, chipped and tipped over. The remains of a few once-living Goblin baboons, partially eaten, lie nearby, with fungus covering their corpses.
Ahead, two spherical objects floated in the air at about chest height. The spheres had a central eye and about a dozen tentacles growing out of its top. Two more Beholders moved forward to attack! This time, the party were focused in their attacks and were able to defeat them quickly with Jesoc even trying various parkour movements to gain position.
The party continued exploring the passages finally coming to a large chamber. This oddly shaped room was decorated in a wolf motif. The center of the southeastern wall was carved to resemble the face of a snarling wolf with hollow eyes. Near the center of the room was a stuffed wolf, posed as if on the prowl. The wolf’s left ear has been torn off, leaving a jagged scar on the head. Also near the middle of the room stands a stone statue of a wolf-headed man holding a spear.
In the room was a large circular object that seemed to be a calendar. The calendar, a great wheel of stone, was carved from limestone. In the center of the calendar was a symbol of the lidless eye surrounded with various sigils depicting seasons of the year. The stone was ten feet across and is mounted two feet above the floor. On the altar rests a ceremonial dagger of flint and a jade statue of a wolf. At the foot of the altar was a stuffed wolf, posed as if begging or attempting to catch something in the air.
The fellowship explored the five exits from this room finding that one led to a locked door and another led to a crypt with a female corpse hunched in a fetal position. Not sure of what to do in regards to the corpse, the party continued on a came to another large chamber.
This enormous chamber was seventy feet tall with mighty buttressing and a vaulted ceiling. Parts of the ceiling and walls have collapsed, and raw earth has spilled down from a gaping hole in the ceiling. Crushed beneath a fallen block in the center of the room were humanoid remains. Elsewhere around the floor were the chewed and decayed corpses of Goblin baboons. Through a hole in the ceiling, light and fresh air filter in. Above, through this gap, can be seen four Goblin baboons. They jumped around the hole and screamed in agitation, and as they did, dirt began to slide down the banks and rocks in the walls shift slightly.
The fellowship became excited as they felt this could finally be their way out of the temple. First they doubled back to explore the last passage and came upon a large room that held a white willow tree in the centre of an oily pond.
Kifak reached down and touched the oily water. This caused the tree to come to life and throw a boulder at Kifak. The rest of the party came to Kifak’s aid and they were able to destroy the Wraithwood tree by eventually cracking it in half.
Tired and having enough of the temple, the fellowship returned to the room with the collapsed ceiling and scared the Goblin Baboons away from the ledge above. They then climbed up and out of the temple. They found themselves at the foot of ruins.
This was apparently a large building of some sort. All that remains are the back wall and enough of the roof to shelter the altar. All else seems closed off by fallen debris. Several pillars have fallen and they litter the floor. The back wall was covered by a bas-relief of a giant bat-thing, nine feet tall, with a wingspan of twenty feet. In front of this wall was an altar stone, carved to represent a mass of squirming rats, weasels, and worms. On the front of the altar was the head of a screaming bat. Jutting above the altar on either side are a pair of sharp-edged, metal bat-wings, eight feet long. The floor in front of the altar was worn smooth.
The fellowship set up their cabin and took a well deserved rest.




Leave a Reply