An Awakening Storm – Session 26 recap – Journey into Cirith Ungol
The fellowship spent a few days in Minas Tirith resting up before deciding to finally make the journey to Cirith Ungol. On the second day, a search party came back with their horses that were retrieved. When hearing where the fellowship was intending to go, the king offered to provide a four horse guard to…
Monster of the Month #19 – Hybrid Creations
As players move up in levels it becomes more and more difficult to provide them the challenges that make combat fun. I’m not looking to kill characters, but I think it is entertaining and fulfilling to at least have the fear of death now and then. 🙂 Players in my campaigns usually learn from previous…
Product Review – DungeonMeister Deck of Side Quests
Are you looking for some extra ideas for encounters in your game? Tired of the routine of selecting monsters for wilderness or dungeon encounters with the primary goal being surviving and gaining experience points and not much else? Boy, do I have a deal for you for $26 of Canadian funds. The DungeonMeister Deck of…
HomeBrew Circle Magic
I recently purchased Forgotten Realms : Heroes of Faerun and I thought the concept of Circle Magic was awesome and exciting. Wizards of the Coast really knocked this one out of the park! While I thought the concept was exciting, I did think that the rules were somewhat inconsistent, complex, and incomplete. So similar to…
Homebrew Maritime Rules
One area of Dungeon and Dragons adventuring that I must admit I never fully embraced are the rules around sailing and maritime adventures. I guess I felt Dungeons and Dragons was meant to be more traditional and held in towns, castles, ruins, and dungeons. For my latest Middle Earth campaign I really wanted to use…
Homebrew Crafting rules
I had an earlier post on Homebrew Travelling rules as I felt it was an area where the basic D&D 5E rules came up short. https://blog-of-holding.ca/2024/09/14/homebrew-travelling-rules/ I previously also created Homebrew crafting rules for a Curse of Strahd campaign as I felt it was another area that could be expanded on as well. I selected…
Top 4 #DnD #Homebrew mistakes
I have run and played in many homebrew campaigns over the years, some good, some bad. I have taken lessons learned from all of those homebrew campaigns and incorporated them into my new Middle Earth homebrew campaign. (I think successfully so far) As I look back in past homebrew campaigns, there are four missteps that…
Monster of the month #6 – homebrew collections
One of the benefits of playing in person is to be able to create and enhance monsters. Don’t get me wrong, I love the benefits of playing online due to the ease and automation but it can be limiting. Not that you can’t create entire campaigns and monsters, but it just takes more effort than…
Homebrew travelling rules
One area of adventuring that I felt the rules could be enhanced for is travelling – especially traveling for multiple days. With my new Middle-Earth campaign, the travelling rules definitely needed an upgrade as a major party of adventuring in Middle-Earth is travelling and journeying. I’ve tried to build on D&D 5E rules for exhaustion…
My favourite homebrew DM rules
I usually follow the Dungeons and Dragons 5e rules pretty well but there are three rules I like to use in my campaigns that are not in the standard rules:



